I've been designing a new game. This time interestingly I took a slightly different approach. I have not coded anything yet, I decided to completely lay out the games UI and art before I even started building it. This is actually quite unusual for me, generally I dive right in, building as I go. I decided it's time for a bit more planning and spent a few days really just letting the stress of design decisions go and just had fun with it like I used to as a kid.
If you have not already noticed, the game is going to be an idle game about eggs. That's right, the more eggs, the more dopamine. Oh boy! Not only that but the games name is a joke on my depression I figured I would give you some interesting knowledge about how the brain works as you play the game, specifically the role of dopamine in gaming.
The more eggs you get, the more the world will be built around you. Most likely this will be a paid only game released to steam.
Stay tuned, I'll be releasing more updates on the game as I progress making it.
The big Eggys Games Flash Collection has now been relased on steam! It features 22 of my games in one with behind the scenes on how each was made! quick it's 40% off at the moment! get in why the discount lasts!
Eggys Games Flash Collection is now coming soon to Steam! it features 22 of my best games all packaged into one exe that you can run off your computer which will be handy in the future when Flash gets removed from the web. It also features 22 behind the scenes documents showing how each game was made and some information about it.
Looking back on this year it's been a good year and a bad year at the same time. If I look at it in a optimistic way, I have learned a new program - Unity. I have learned a new language - C# and I have released my first ever 2 games onto Mobile with Unity. This is good, I layed the foundations for learning new game development. If I was to look back in an pessimist way though I would think 2 games is not very much. I wasted too much time and could have completed more.
It's hard to decide which way to look at it. Doubts will always creep in your mind when you are any form of artist. Should I have done more? Was what I made good enough?
Either way I'm happy to have laid the foundations for 2019, games will be made quicker now I have more of a grasp on the program and language, since I used to previously work in Flash and use AS3.
I've also been held back by a few personal health problems and financial problems.
Overall I'm glad and proud to have gotten back into game development after a long break for a while. I battled some personal stuff I talked about in previous posts, and now that I'm back to normal and focusing on game development again I have a lot of ideas that will be coming to mobile for 2019.
Happy New Year from Eggys Games.